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-
-
- WAD_Runner V1.0
-
- (c) copyright 1994
- Michael S. Utzig
-
-
- If you haven't been there already, welcome to the wonderful world
- of DOOM.
-
- This is, yes you guessed it, Another front end launcher for DOOM.
- Not too much different from all the others except for the "windows-
- like" gui, and that this is also bannerware (ohh-noo). Relax I put
- all that at the end. So if you're chompin' bullets ready to go kick
- some demon butt, put wr.exe in the DOOM directory and type "WR". For
- those of you who want to know more, read on.
-
- WAD_Runner MUST be placed in the DOOM directory for it to run.
- Operation is straight forward in that this is 99.9% WYSIATI
- (What You See Is All There Is). Most of the parameters for game
- play are on the main screen. Those of you who are familiar with
- the DOOM command line options should be able to jump right in
- without reading the docs. For those of you a little newer to DOOM,
- I'll give you the nickel tour.
-
- With all the people currently designing new episodes and levels
- for DOOM, there has to be a way of managing all the external .WAD
- files now available on bulletin board systems.
- WAD_Runner replaces the tedious chore of typing and remembering
- file names and command line parameters that can extend off into
- another persons monitor. By giving the user a scrolling pick list
- of the available .WAD files, and option buttons for the other
- selections, you can see at a glance all of the resources needed
- to play DOOM.
-
- To select an external WAD file to play, simply double-click the
- mouse on the appropriate file name or use the up & down arrow
- keys and press enter when the highlight is over the correct file.
- The selected file will appear in the listbox header. Below the file
- list is a scrolling information display that will show the name of
- the currently selected .WAD file and a list of the episodes and
- missions that it replaces. This display is updated every time you
- select a new filename, so on some of the larger files it may take a
- couple of seconds to update. I'll work to get that sped up.
- The File list box currently can hold a maximum of 512 file names.
- You can also use TAB or shift-TAB to change the focus and cycle
- through the options. Pressing the enter key on list boxes and the
- space bar on option boxes selects or un-selects that item. The
- object with "focus" has a dotted box around the perimeter.
- Pressing the ESC keywhile the file section box has the focus will
- erase your .WAD file selection.
-
- If you have selected a Start Level or Savegame, and then decide not
- to use these values, each box has a blank selection at the end of the
- list which can be picked to zero out these values.
-
- If you have selected an external .WAD file with appropriate levels
- and such, and also picked a savegame to reload, the savegame will
- override your episode/level selection and restore from the savegame
- file. As long as the episode/mission selections are different you
- can warp to any of the external .WAD missions by typing...
- IDCLEV <episode# mission#> anytime during the game
- i.e. by typeing
- IDCLEV 23 this will warp you to episode 2 mission 3
-
-
- Here is a list of WAD_Runners supported parameters.
-
- -devparm Puts you in developers mode, necessary for the
- other options (Press F1 and get a 320x200 256
- color pcx snapshot of the current screen)
- -file specifies external wad file to load replacing
- original episode/level(s)
- -warp selects starting episode and level
- -skill how tough are you?
- -deathmatch starts each player in a separate area, default
- for multi-player games is co-operative play
- -nomonsters speaks for itself
- -respawn causes dead monsters to regenerate 8 second later
- (this can cause even the wimpy levels to get
- tough unless your fast)
- -loadgame loads previously saved game
- -port selects alternate network address when multiple
- games of DOOM are running on the same net, also
- called socket
- -nodes number of players in a network game
- -com# com port for modem or direct connect games
- -dial<phone #> dials phone for modem game
- -answer puts modem in answer mode for modem game
-
-
-
- Most of the controls are self-explanitory, read the readme file that
- was included with DOOM to get a better idea of the game options and
- you'll be able to use WAD_Runner with little or no problems.
-
-
- BOOT DISK
- id recommends that you boot clean with no memory managers other than
- himem.sys. Here's an easy config.sys that works with most dos versions
- (even novell dos 7)
-
- device=<path>himem.sys 'insert your path to himem i.e. c:\dos\himem.sys
- dos=high,umb 'loads dos high
- files=20
- buffers=20
-
- this config has worked for MS-DOS ver 5 & 6 also Novell Dos ver 7
- I've run doom with emm386 loaded and it works ok unless you have a sound
- blaster, in which case it locks up tight.
-
-
- NET PLAY
- DOOM runs great on a pair of 486/33's connected to a network. This was
- the spur that got me to write WAD_Runner.
- Multi-Player DOOM is a fantastic experience.
- WAD_Runner now detects if IPX.COM has been loaded prior to selecting
- the network game option. Allowing you the chance to quit and load IPX
- before you launch DOOM.
- DOOM will run on any network that uses ipx protocol, in fact DOOM only
- requires that IPX.COM be loaded in order play. You do not need to have,
- or be connected to, a File Server to play multi-player DOOM.
- You can create an inexpensive network to play doom without knowing
- anything at all about networks. Most network cards now on the market
- come with a driver diskette that includes a copy of ipx.com generated
- for that board. With 2 cards, a cable and a couple of copies of DOOM and
- WAD_Runner, a 10 Mbit per sec network link can be achieved in 5 easy steps.
- -install the boards
- -connect the cable
- -boot your system
- -run ipx.com
- -run WAD_Runner and select NETWORK option, then start DOOM
- Anyone can do it!
-
- You can play more than one game on a network by changing the socket
- number. I believe id allows up to 65,000 sockets however I've kept
- it down do a meager 1000(this would suggest a minimum of 2000 players
- in just one network, whoa! Who's working?)
- Just click on the socket edit box and type in any number up to 999,
- be sure the person playing with you does the same.
- As I said DOOM works great on a network but does not seem to go across
- a bridge. You must be on the same network segment as your opponent
- If you have any question ask your Network Administer.
-
-
- SERIAL PLAY
- For a less expensive way to run Doom or if your computers are far from
- each other you can use a modem to play DOOM or use a Null Modem cable
- to connect the computers via an unused communication port.
- this is a little slower than a network version but it helps to have a
- couple of high speed machines and set the graphics detail to LOW.
- This helps smooth out the jerkiness when slower machines are used.
- Using WAD_Runner just select "direct" if using a null modem cable or
- one user must "answer" and the other must "dial" when connecting via
- modem.
- In order to use the Dial feature, you must edit the MODEM.CFG
- file that comes with DOOM and is used by sersetup. Insert the phone
- number you wish to dial on line 3. Any ascii editor will suffice.
- See the example MODEM.CFG included with this archive.
-
- For both net and serial play, you must also have your own copy of
- DOOM on a local drive. Savegames will be saved to the current directory
- of each player.
-
-
- Some of the things planned for future versions include:
-
- - a .cfg file to "remember" the game parameters used during
- the last session, also to aid in picking the correct .wad file
- in a savegame restore
- - built in modem support w/ dialing directory (as of 7-10-94
- this may change depending on what extra features id put into
- their new version of sersetup in DOOM ver 1.5)
- - Ipx detection (will check to see if ipx has been loaded
- when a network game has been selected and if not, load it)
- *** ipx detection installed 7-10-94 ***
- - Automatically send and receive command line parameters for
- serial and net games
- - sound blaster support
- - screen saver feature
-
- not necessarily in that order
-
-
-
-
-
- BANNER ==== BANNER ==== BANNER
-
- Ok, here is the part you were so worried about
- If you've read the rest of this document and never played
- multi-player DOOM, or you have played Multi-player DOOM, but it
- was banned at work, or you just need one more excuse to bash your
- friends, then this is for you.
-
- I've put together an assortment of kits to allow anyone to experience
- the joy of Multi-Player DOOM.
-
- All Kits come with a 2 user licence for WAD_Runner and necessary
- hardware to setup a DOOM multi-player game.
-
- #1 Serial DOOM
- an inexpensive way to connect 2 local PC's together to play
- via DIRECT connect. A 15 ft. "modular" Null Modem cable with
- 9 and 25-pin adaptors with instructions on how to connect and
- play serial DOOM. For those interested, these cables work with
- all types of Communication software and other games that have
- modem play (i.e. LapLink, Falcon 3) $ 29.95
-
- #2 Net DOOM
- Anyone wishing to create their own 10 Megabit per second
- ethernet DOOM Network will want one of these. Includes
- 2ea 8/16 bit Ethernet Cards with ipx drivers and 20 ft of
- cable. ** $ 119.95
-
- #3 Ultimate DOOM
- For the Doomer at home or at large a combination of items
- 1 & 2 above for that solid network link at home, and the
- portability of an easy connect serial link for the doomer
- on the go. **
- $ 139.95
-
-
- ** When ordering Ethernet cards you must specify the type of cable
- connection desired. Modular twisted pair (kinda like a phone cable)
- or Coaxial cable (sorta like cable tv). The main difference between
- the two types is that a twisted pair link will let you connect only
- two pc's together at any one time, unless of course you want to invest
- in some additional hardware and go all out. Whereas with a coaxial
- link any time you want to add more stations you just need another
- card and another length of cable. Installation instructions are
- included with each kit.
-
-
- There, that wasn't so bad was it? I'll bet you a squeeze on the
- trigger of this plasma rifle it wasn't. Besides, you don't really
- have to buy any of this stuff, now do you? ....... (click) ...
- Well, since you really do look interested, take a look at ORDER.FRM
- included with this archive, and 'Hey, please print.'
-
-
-
- To report any suspicious anomalies
- or add your 2 bullets worth of info
- I can be reached by email at:
-
- MegaSystems BBS
- Carson City, Nevada
- (702) 849-2207
- I'm currently on at least once or twice a week
-
- or by paper mail at:
-
- Michael S. Utzig
- 1207 Margaret Ave
- So. Lake Tahoe, CA. 96150
-
- You can also reach me by phone after 6pm pacific time
- (916) 541-8152
-
-
-
- Misc Notes
- One very good external WAD file was put together by a gentlemen
- named Gary Karnik, called WADPAK1 it is the work of several authors
- and replaces all 27 levels of the original DOOM. Almost like
- having a whole new game. thanks Gary.
-
- There is a bulletin board dedicated exclusively to DOOM and DOOM
- related files. An excellent source for DOOM utilities(like this one)
- and external WAD files. There are at least several hundred External
- WAD files that can be had, and some great utilities for making
- your own.
- Renegade Graphics DOOM BBS -- 615-337-9198
-
- And for your general info:
- id Software's BBS -- 508-368-7038
-
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-